experience design stories ::
Experience Design by MA Neff

User experience design or UX refers to designers, and increasingly, to teams of cross disciplinary collaborators who seek striking solutions to difficult problems in the world today.
Applying usability and human factors criteria to experience design is about ease of use. Designers look for ways to induce clarity, meaning and understandability in urban planning, retail marketing and display and of course, digital tools and websites. Designers connect the brand experience in the world to technology and places. Design can inspire conversation with users. As business brings designers into increasingly strategic roles, they lead by widening the dialog between users and producers.
The goal behind experience design manifests in streamlined ecommerce
check-out processes, improved product page design, more effective marketing
campaigns, clearer online training and educational programs, simplified
business processes, smoother site navigation and contextually pertinent
and better organized content.
craft ::
- user experience design UX
- browser-based tools, services, software
- transactional environments
- enterprise applications
- information architecture IA
- user interface prototypes UI
- interaction design IxD
- use case scenarios
- work (process) flow diagrams
- wireframes
- feature lists
- sitemaps
chatter ::
Well-crafted content does far more in raising conversions rates and costs
lots less than key word buys.
A chief quality of content is its ability to stimulate user awareness. Content is mostly about increasing the userís knowledge and ability to take advantage of features or benefits. Businesses, brands, products and personalities arenít the topic; the benefits to the audience are what matters. Customers may deem campaign or company centered content a hollow experiene.
Sincere content goes hand in hand with sound design and usability tenets.

Research shows that users will to some extent overlook less pleasing
aesthetics of sight, sound, touch and awkward structure to get at meaningful
and relevant content.
But why should they?
Creating content capital means that web and mobile platforms provide
ease of use that makes it simple and fast to act. The purpose of content
is satisfaction. Content that is not satisfying discourages adoption of
products and services and is counter-intuitive to strategic business goals.
The final usability tenet for creating increased content value concerns
how to convey belief and trust.
Content needs to be measured on its conversion rates, usefulness, ease
of use, satisfaction, user awareness and trustworthiness. But there is
one more facet of content creation that is less visible, and that is site
architecture or information architecture. The difference here is that
the more invisible or transparent the structure the more prominent your
content becomesóand when done right, the more elegant the solution.
Of course, itís not easy to measure absence. You can get around this
by developing success metrics that focus on conversion rates, usefulness,
ease of use, satisfaction, user awareness and trustworthiness. In this
way the requirements of a project such as your strategic plan, product
design and underlying system architecture become guideposts. By using
usability tenets as markers, at Picture the Worlds we think of your project
in terms of refining business and design processes to deliver satisfying
content experiences to your audience.
[The Return on Investment in Usablity of Web Applications, Chapters 10 & 4 by Clare-Marie Karat, IBM TJ Watson Research Center and Arnold Lund, Microsoft Moble PC from Cost Justifiying Usability, 2005, Edited by Randolph Bias et al.]
areas of expertise ::
ambient retail

We conceptualized the centerpiece of the salons — the Ambience
Bar — where travelers experience pre and post flight mini spa
treatments featuring personal care products packaged to easily pass
airport security and to be used during flight, at travel destinations
or in home treatments. The Ambient DJ mixes sounds, scents, lighting
to relax customers. Interactive touchscreens let customers experience
the salon products and promotions or order products and treatments while
relaxing at the Ambient Bar or exploring floor displays.
user interface
Web-based tools for ecommerce. Partner tie-ins. This browser-based
application user interface (UI) allowed users to quickly mix digital
recordings — mashup style — into fitness music sets that
were easy to download to an MP3 player either at home before a run in
the park or at the gym before workouts. See project
overview.
customer experience
Picture the Worlds designed a browser bar that included a "trust meter"
based on technology that enabled company websites and visitors to negotiate
levels of privacy protection. In addition, the tool included features
such as an ecommerce receipt wallet, password lists, form fill and e-wallet.
See project overview.
information architecture

The wisdom of calling each thing by its right name & putting all
things in their right places in such a way that everyone can easily
figure out how to get where they need to go to get what they want.
Information architecture strives for invisibility. It is about blending
the user experience, the user interface, the aesthetics (visual, aural,
tactile) and the content into one cohesive whole. You might say elegance
in content design, then, is characterized by absence.

